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Star order pirate land mario party 2
Star order pirate land mario party 2





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Since the cannons aim is dependent on your landing skills (or lackthereof), it's quite possible for you to miss either or both the Koopa Troopa and Toad spots when they're on the respective island, cheating yourself out of ten coins or a star. Seen as the longest level in the game, you are forced to play on five different mini-islands that deal with being cannon-blasted between each land by feuding Bob-ombs.Any time a player lands on one, all four players are sent back to Start. In addition, there's the Happening Spaces.If you meet up with Bowser, he will always steal a star from you (unless you have none, in which case he will steal 20 coins), and then send you back to Start, then change the destination of the warp machines.But if the Koopa Kid wins, he will steal a star from you if you have any (this loss on top of the 20 coins you forked out earlier). As you can only hit an 8-10 while the Koopa Kid can roll as low as a 1, you have an 80% chance of winning. On this board, there are seven Koopa Kids who challenge you to a dice block game for 20 coins. On the other seven boards, Toad will happily give you a star if you approach with 20 coins.If the block stops on a star, Bowser will steal a star from you.

star order pirate land mario party 2

If the block stops on coins, he takes 20 coins from you. If you meet Bowser on this board, what you lose will be determined by another roulette block.The actual outcome of the spin is pre-determined by the computer alone long before you physically hit the roulette block. Also, as The Runaway Guys learned the hard way, do not think you can time the roulette block to hit a star every time, since the roulette itself is purely cosmetic and the timing of when you hit the roulette block has absolutely no bearing on its outcome whatsoever.

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There's also a split path near the top of the board where you roll a roulette block for free to determine who you meet: Bowser's face sends you to Bowser himself while rolling the Star sends you to Boo. If you roll Bowser, you don't get to take the shortcut.

  • The shortcuts on the board work just like the Whomps on DK's Jungle Adventure: You pay 10 coins to use them, but you also have to hit a roulette block that is rotating between a star and Bowser's face.
  • star order pirate land mario party 2

    The happening spaces on this board will make the mountain erupt if anyone lands on them, which turns all of the blue spaces red for two turns and will hurt your coin total in the long run.

    star order pirate land mario party 2

    #Star order pirate land mario party 2 generator#

    The only ways out are to either land on a happening space that's on top of a steam generator or go through the red door when it's open, so you can be stuck up here for most of the game.

  • The northwest corner of the board is brutal if the RNG hates you.
  • The only other ways to switch the active color doors are to either pay 20 coins to one of two piston NPCs or land on one of the three happening spaces that aren't on top of steam generators. Both colors will alternate between open and closed at the start of every turn, which means that you can get cut off from the Star very frequently.
  • While other boards that have the Star Space appear on one out of seven set spaces are decent, this board has a 3-star difficulty rank for a good reason: The entire map has a system of blue and red doors and if one color is open the other is closed (so if Red doors are open, you can't go through blue doors).






  • Star order pirate land mario party 2