
Since the cannons aim is dependent on your landing skills (or lackthereof), it's quite possible for you to miss either or both the Koopa Troopa and Toad spots when they're on the respective island, cheating yourself out of ten coins or a star. Seen as the longest level in the game, you are forced to play on five different mini-islands that deal with being cannon-blasted between each land by feuding Bob-ombs.Any time a player lands on one, all four players are sent back to Start. In addition, there's the Happening Spaces.If you meet up with Bowser, he will always steal a star from you (unless you have none, in which case he will steal 20 coins), and then send you back to Start, then change the destination of the warp machines.But if the Koopa Kid wins, he will steal a star from you if you have any (this loss on top of the 20 coins you forked out earlier). As you can only hit an 8-10 while the Koopa Kid can roll as low as a 1, you have an 80% chance of winning. On this board, there are seven Koopa Kids who challenge you to a dice block game for 20 coins. On the other seven boards, Toad will happily give you a star if you approach with 20 coins.If the block stops on a star, Bowser will steal a star from you.

If the block stops on coins, he takes 20 coins from you. If you meet Bowser on this board, what you lose will be determined by another roulette block.The actual outcome of the spin is pre-determined by the computer alone long before you physically hit the roulette block. Also, as The Runaway Guys learned the hard way, do not think you can time the roulette block to hit a star every time, since the roulette itself is purely cosmetic and the timing of when you hit the roulette block has absolutely no bearing on its outcome whatsoever.
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There's also a split path near the top of the board where you roll a roulette block for free to determine who you meet: Bowser's face sends you to Bowser himself while rolling the Star sends you to Boo. If you roll Bowser, you don't get to take the shortcut.

The happening spaces on this board will make the mountain erupt if anyone lands on them, which turns all of the blue spaces red for two turns and will hurt your coin total in the long run.

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The only ways out are to either land on a happening space that's on top of a steam generator or go through the red door when it's open, so you can be stuck up here for most of the game.
